#pragma once

/*
	This file is part of Kraft der Mada.
	Copyright (c) 2010 Timm Eversmeyer

    Kraft der Mada is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    Kraft der Mada is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Kraft der Mada. If not, see <http://www.gnu.org/licenses/>.
*/

#include "game/base/Component.h"

namespace mada
{
	class SoundEntity;

	class SoundComponent : public Component
	{
		__mada_declare_class(SoundComponent);
	public:
		SoundComponent();
		~SoundComponent();

		void onActivate();
		void onDeactivate();

	private:
		Ptr<SoundEntity> m_entity;

		Vector3 getPosition() const;
		void setPosition(const Vector3& pos);
	};
	__mada_register_type(SoundComponent);
}
